About me

I am a software developer living in Groningen, in the north of the Netherlands. After playing around with programming during high school, I took a detour through studying physics and AI only to discover a renewed interest in the modern web. Now I want to apply the skills I developed to the challenge of building the web technology and infrastructure we need.

Background

After high school, I studied physics at the University of Groningen. In a second-year project I investigated the signatures of lightning strikes picked up by the LOFAR radio telescope. Through this I got my first experience working with data analysis in the scientific Python ecosystem, and discovered the value of interactive tools and visualizations. This was also my first real introduction to Linux and the challenges around setting up a complex development environment.

After this experience, I enrolled for some elective courses in CS. The most import of these was the in-depth C++ course offered by ICCE, where I mastered the C++ language while learning a lot about software design and operating systems. During my bachelor’s thesis, I built a new simulation pipeline for a particle decelerator, which gave me the chance to work on designing a larger software system and high-performance computing.

After obtaining my Bsc. I enrolled in the AI master programme at the University of Groningen with the plan to get into machine learning, but I realized after a while that this was not a good fit for me. Instead, I got increasingly interested in software engineering, web technology and distributed systems, and user-centered software design. This led to a decision to leave AI and pursue a career in software engineering. During my master I also did a board year at Flanor. In my free time, I enjoy hiking and camping in remote parts of Europe and reading about politics and technology in publications like Real Life and The Syllabus.

You can find some more information about the courses I have taken and projects I have worked at the corresponding pages.